Technical Requirements for Presentation: Standalone Project Builds

While executing projects directly within the Unity Editor is acceptable during development, it is highly recommended that all students prepare a standalone executable file for the exhibition. Standalone builds optimize hardware resource utilization, ensure higher framerates, and prevent end-users from inadvertently interacting with the Unity Inspector or disrupting the scene hierarchy during gameplay.

Please ensure your project complies with the following deployment standards prior to the event:

  • Scene Configuration: Verify that all corresponding game levels and active scenes are properly integrated within the Scenes in Build settings.
  • Display Configuration: Ensure the application initializes in a stable environment, preferably using a standardized full-screen mode or a fixed aspect ratio suitable for external displays.
  • Application Termination: Implement a clear termination command or keybind (such as the Escape key) to allow users or coordinators to exit the application cleanly without requiring external system commands.
  • Local Verification: Prior to arrival, execute the compiled application on a separate directory to ensure all dependencies, assets, and unzipping protocols function correctly outside of the local repository environment.

⚠️ Important Update: Target Platform Configuration for RLab5

Please be advised that the workstation computers located in RLab5 operate on the Linux Ubuntu operating system. Consequently, standard Windows executables (.exe ) will not run natively on these machines.

To ensure your game functions correctly on the laboratory hardware, please review the following deployment options:

  • Linux Native Build: If you plan to utilize the desktop computers in RLab5 to showcase your project, you must change your target platform in Unity. Go to File > Build Settings, select Dedicated Server / PC, Mac & Linux Standalone, and set the Target Platform to Linux.
    Note: Ensure you have the "Linux Build Support" module installed via the Unity Hub prior to compiling.
  • Personal Hardware Alternative: If your project relies on Windows-specific dependencies, plugins, or optimizations that prevent a clean Linux build, you will need to bring your own personal laptop to host your game station at the event.

Please update your development plans accordingly to avoid compatibility issues during setup on Friday.

If you encounter any technical difficulties or compilation issues, please reach out to the assistant via email.

Last modified: Tuesday, 16 June 2026, 4:58 PM